Giant In The Playground

10. March, 2008

I enjoy the odd RPG session and I love comics, so it comes natural that I adore comics about gamers. There are the usual suspects like Dork Tower (“I kill Gandalf” – priceless) but there are also one or two gems to be plucked from the muddy seabed of the Internet.

Like “The Order of the Stick” from Giant in The Playground Games. Visuals that you either love or hate. Ignore them for now, it’s the texts that counts. A deep understanding of gamers and their troubles (“That’s not a core spell!”), a bunch of really great characters with a lot of hilarious weaknesses (height, family problems and laws) and cunning ways to deal with them (cutting enemies to size, meeting your ancestors in the after life and explaining why you’re keeping a mass assassin as companion who kills anything that moves and loves every cut while you’re being judged for afterlife). Way to go, Rich!


The Dreaming Void

22. January, 2008

The Dreaming Void is not an insult but the latest book of Peter F. Hamilton. It’s been sitting in my shelf for quite some time, now, and since I’m sick with the flu, I had a couple of hours between fever attacks to read.

I’m again impressed how Peter can flesh out characters with a few sentences. As an aspiring writer, it’s always both intimidating and relieving to read a good book. On one hand, it shows how much more one has to travel, on the other hand, it shows it’s an effort well spent.

All in all, a good story, maybe a bit confusing because the author skips back and forth between so many characters, storylines and timelines which makes it hard to track what happened in which order and why something is important. It shows Peters talent as a writer how he can manage all these details without ever stumbling. He’s also probably the only SciFi author who can get away at writing a couple of pages how to renovate a flat including buying a new kitchen and a bathroom for it. 🙂

There is one sore spot, though. In one scene, Aaron breaks into a high-security memory-cell vault and gets pummeled by two heavily armed guards. In the process, a lot of damage is dealt to the environment, especially the racks with the memory cells and their valuable content.

Peter, please. No one in their right mind allows heavy arms near valuable, delicate stuff. Next time, put these guards in the corridor before the vault, so they can hammer away at any intruder with a fat, reliable forcefield between them and the cells with takes the excess damage. That would make it a bit more realistic.

Other than that, a great book. Recommendation: Buy.