R&C Future: A Crack In Time
16. November, 2009 at 21:00 | In Game | Leave a CommentTags: Games, PlayStation, PS3, Recommendation, RnC
Ah, I like those long game titles. Anyone remembering Leisure Suite Larry in the Land of the Lounge Lizards? I have a feeling that a title says something about a game. If they care about the title, they care about the game.
Anyway, it’s jump, run and shooting time. Shooting with anything you can imagine and sometimes with things that you couldn’t imagine before. There’s a burp gun, a rocket launcher called “Negotiator”, a robot sidekick called Mr. Zurkon (always complaining that it can’t shoot at the innocent). I like its remarks. “Mr. Zurkon doesn’t need no pesky nanotec to survive, Mr. Zurkon lives from fear.”
Game levels are as colorful and nice as ever. Especially the Great Clock looks awesome with it’s red and gold and reflections. Ratchet finally has some fur on his ears. The levels are also pretty short, there are tons of mini-games, you can go hunt for Zoni’s to upgrade your ship, or Gold Bolts or upgrades for your weapons. Old time fans of the series will find all the good stuff again, like weapons that get better as you use them, pixel precise jumping sequences, there is an arena, and funny comments by the ton. Game play is fluent. I wished more game companies would take care of my time like Insomniac does: While the game installs on the HD, you get to see a long into movie which sets the scene. Two thumbs up for that.
The new stuff is that you can actually fly around space a bit, shoot asteroids for fun (and some bolts), play the main story or idle in some side levels. There are levels for the die hard jump’n'run people and shooter levels. And when I say “die hard”, I mean it. I’m not that bad at R&C but I’ve had to use the skip option once. Some of Clank’s jump sequences in the Big Clock are insanely hard. I must’ve died a hundred times in there. The logic puzzles are usually more simple on the “jump” side but it takes some brainpower to run yourself four times through a level, timing the switching of buttons just right to get all your copied through. And in time. Luckily, you can skip a puzzle. 95% for that one. For 100%, there should have been a way to revisit a puzzle to try it again.
All in all, they kept the great stuff and added a couple of nice, new features. The individual levels are short but plenty, so you can save often or take a break, and won’t have to start all over again.
Recommendation: Buy.
Management Is The Art of Choosing What Not To Do
23. July, 2008 at 09:44 | In Software | Leave a CommentTags: Project Management, Recommendation
From Rands in Repose: “… management is the art of choosing what not to do …”
If you want to know more about management told in a way an engineer can understand, consider Rands’ book “Managing Humans“.
Lovin’ Linux? Dig This!
22. July, 2008 at 09:34 | In Software | Leave a CommentTags: Linux, Recommendation
Want to make linux better? Ask the Linux Hater. If in doubt: He wouldn’t write 15 articles per month telling where Linux sucks if he didn’t care.
How to Cure a Fanatic
21. July, 2008 at 20:54 | In Philosophy | Leave a CommentTags: Recommendation, Review, Violence
Like many people, I’ve always been wondering how the Jews, barely escaped from being extinct, can behave like they do in Israel and Palestine today. It seems, some of them wonder as well. One of them is Amos Oz who has written a wonderful book about fanaticism: How to Cure a Fanatic.
If you don’t understand that I’m arguing against violence here, get the book and read it.
According to the book, a fanatic is a person who cares so much about you that he’d rather kill you than let you be miserable.
Oddly, this makes sense. Fanatics want to make the world a better place — at all cost. In the second chapter of the book, Oz tells a short story why this doesn’t work. He does that in a way that even a fanatic might understand (translated into English by me; all mistakes are mine).
A friend of Amos Oz, the Israeli romancer Sami Michael once made a long trip in a car. During the ride, the driver gave him the usual lecture how important it was for the Jews to kill all Arabs.
Instead of harassing this guy with “What a horrible man you are! Are you Nazi? A Fascist?”, Sami listened. He had decided to try a new approach and he asked the driver: “And who, in your opinion, should actually kill all the Arabs?”
The driver replied: “What are you talking about? We! The Israeli Jews! We have to! We have no choice, just look at what they do to us every day!”
“But who exactly should do the job in your opinion? The police or maybe the army or the fire brigade or a team of doctors? Who should do the work?”
The driver scratched his head: “I think it should be spread among us. Everyone should kill a few.”
Sami went along with the game. “O.K., I assume you will pick an apartment building in the capital of Haifa, you ring the doorbell or you knock on every door and you say: ‘Excuse me, dear Sir or Madam, are you an Arab by any chance?’ And if he or she should reply with ‘yes’, you will shoot them. Then, you just finished your block and want to go home, just then, you hear a baby cry somewhere on the third floor. Would you go back and shoot the baby? Yes or no?”
There was a moment of silence, then the driver said to Sami: “You know, you are a very cruel person.”
Now, if your feel anger or disgust, you didn’t understand the point of the story, so get the book and read it. For everyone else, think about it. You’ll be surprised how many levels of understanding this simple story has and how well it explains the reasons and the fundamental flaw of a fanatic.
Disclaimer: No humans and no animals were harmed, tortured or killed for this blog entry. Only my cat is now mad at me because I dared not to devote her my full attention while I wrote this.
Docs? Ask The Sphinx
16. July, 2008 at 08:41 | In Software | Leave a CommentTags: Documentation, Python, Recommendation
If you need to generate docs for your Python projects, try Sphinx.
Starting Your Own OSS Project
8. July, 2008 at 10:01 | In Software | Leave a CommentTags: OSS, Recommendation, Software Development
If you’re planning to roll your own little OSS toy project, you should read the article “Party of one: Surviving the solo open source project” by Kirill Grouchnikov. Very good points on what to do and what to avoid and why.
Heroes (TV Show)
29. October, 2007 at 20:58 | In Writing | Leave a CommentTags: Heroes, Recommendation, TV Show, Writing
*gasp* (Sound after emerging from a two day Heroes Season 1 marathon). If you haven’t seen this, yet, you should.
As an author and SciFi fan, I’m always looking for good movies and TV shows. Here is my summary of season 1 (with a few spoilers further down below).
Overall, I’m very impressed. The show delivers depth and atmosphere like few I’ve seen before. It’s as smart and logical as CSI or Dr. House but the cast is much more complex and the story is a beautiful example of an interwoven stream of events which happen independently but influence each other in a very special way. Nothing in that series is set into stone; events happen, the viewer feels he knows what is going on just to stumble over another small piece of information which turns everything around. The same happens to the characters which often find themselves having to make hard decisions they feel they aren’t prepared for. Babylon 5 showed a glimpse of what can be done in this regard, Heroes goes the whole nine yards: Storytelling at it’s best, rich, believable characters, super-human action without losing a grip on the special effects.
Spoiler Warning: The following text is only safe to read after seeing all of season 1.
There are a few dark spots, though, and they show a few of the problems an author/storyteller faces. Let’s start with the “perfect prison”. The prison itself contains almost nothing except for a few pipes which one of the heroes uses later to make an escape. I didn’t notice them when Sylar was in that cell, so I’m giving the author the benefit of doubt and assume that Sylar was in a similar cell but one without the pipes. Alas, if you have ever seen a real prison, you’ll know that surveillance is ubiquitous. Furthermore, with dangerous criminals (especially ones with special abilities), guards never visit the inmate alone. Not so in Sylars case; no one seems to care who visits him and when and what they take along. When Jessica Sanders is imprisoned, the authors don’t make this “mistake”: Guards never handle her alone; they are even afraid to come close to her in rather large groups!
I’m calling this a “mistake” because actually, it is quite easy to create a prison that no one can escape without help. Unfortunately for the show, Sylar has to escape which renders the whole “perfect prison” idea into a death trap for the writer. Authors: If you ever feel you have written yourself into a corner, take a step back and check where you came from. If you can, try to find a real instead of a cheap solution, because when Sylar escaped, I thought: “Oh, that’s so silly.” I didn’t believe the show anymore for some time. When you write a story, the reader trusts that you produce a logical, believable world. Whenever you betray that trust, the reader will feel that your work is not worth the money she paid for it and this not what you want.
In the Sylar case, a possible solution would have been to rewrite story to make the attack on Claire happen far away from any “Company” location. Sylar could then have escaped much more believable from a make-shift prison. Or how about having more people around? It’s unlike Sylar to just slaughter anyone in his path but he could have just rendered the “normal” guards unconscious and then go after the persuading girl (so she can have her grand moment).
The ending of season 1 is something else entirely. At first, I thought is was impossible for Sylar to be alive. Mr. Bennet knows how dangerous he is and would surely have put a few more bullets through his head if he had had any doubt that Sylar was dead. Some of that is solved in season 2 where the writers come up why the heroes didn’t notice Sylar … “escaped”.
Just to round this up, here are a few more blunders which probably only happened because the writers had written themselves into a corner or vital information had to be cut away to fit the time slots of the show:
- In the scene in the future when the guards smash in the door and shoot “Future Hiro”: Why doesn’t he stop time when he hears the door give in? Why doesn’t he stop time as soon as the Haitian is taken out to tell Hiro everything he knows just to be safe? There is no apparent reason to wait until the last moment (except to allow for a dramatic and tragic (a.k.a stupid) death). Or why doesn’t he stop time as soon as the Haitian is down to take out the guards trying to smash down the door?
- When abducted in Las Vegas, Nathan Petrelly can fly away despite the Haitian being close by. Oh, and if that was a sonic book we’re hearing, Nathan ought to be dead but maybe his ability turns his skin into something more durable than steel while he flies. That only leaves the question how his clothes make it …
- Again in the future: In all these years, Matt Parkman never noticed that Nathan Petrelli was in fact someone else? Never? In five years? Okay, again the benefit of doubt: Maybe the ability to create illusions can fool a telepath, too. Still, it seems uncomfortably odd.
- After Claire ran the car into a wall, her father Noah has the brain of the quarterback erased so he “can’t make her life even more complicated that it already is”. Later, the whole school knows that Claire is somehow involved in the event. Having his brain erased just makes everything worse for her. Seems like an unlikely mistake for someone like Mr. Bennet.
All this might give you the impression that the crew around Tim Kring did a sloppy job. Well, think again. If you have seen Star Wars, you probably noticed the 264 mistakes in the first movie. For a TV show with a budget that is probably close to what Goerge Lucas spent for rubber stamps during the shooting, they did an incredible job.
Conclusion: Well done.
Lesson for authors out there: Strive for perfection and try to eliminate all logical mistakes and “easy ways out”. Otherwise, your readers will spend their money on the authors that try harder than you do, the next time they buy a book.
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